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Game Design

GAME 110 FUNDAMENTALS OF GAME DESIGN

Fall, 3 credit hours

This course is a comprehensive examination of design processes and addresses the social implications, interactions and usability of game design. The course focuses on the principles and design decisions game designers make. The course also discusses the societal and cultural impact of gaming. Students learn the processes of game design from concept to completion.

GAME 130 GAME DESIGN AND PROTOTYPING

Spring, 3 credit hours

This is a studio-based course investigating the tools, materiall, and foundational aspects of game design and preparation for production. This course pfesents the process with industry-standard software used to design, develop and manufacture games.

Prerequisite/Corequisite: GAME 110 Fundamentals of Game Design, CITA 180 Introduction to Programming

GAME 210 OBJECT-ORIENTED DESIGN FOR GAME DEVELOPMENT

Fall, 3 credit hours

This course includes programming assignments and a game design project, which will give students an opportunity to practice different roles inside a game development team, and help them to gain practical knowledge of developing game projects through using object-oriented software design pipelines.

Prerequisite: GAME 130 Game Design and Prototyping

GAME 230 3D MODELING AND TEXTURING FOR GAMES

Spring, 3 credit hours

This course provides an introductory overview of the critical elements of digital figure modeling and texturing. The students will practice the learned 3D modeling and texturing knowledge, algorithms, and skills through finishing a final project.

Prerequisite: GAME 210 Object-Oriented Design for Game Development

GAME 240 3D GRAPHICS FOR GAME DEVELOPMENT

Spring, 3 credit hours

Students gain knowledge and hands-on skills of 3D graphics, and they also learn the rigors of an object-oriented language used in common game design and development.

Prerequisite: GAME 210 Object-Oriented Design for Game Development

GAME 250 GAME MECHANICS AND DYNAMICS

Spring, 3 credit hours

Students learn about the design process and project management including consumer expectations, marketing requirements and budget limitations.

Prerequisite: GAME 210 Object-Oriented Design for Game Development

GAME 350 AESTHETICS AND IMMERSION

Fall, 3 credit hours

This course explores designing visuals, adding sound and creating experiences that are more than just functional. It focuses on artistry and design of the experience of the game. Students examine how and why the user connects to the game and how to create that connection. Students study the aesthetics of games and how to create games that immerse players.

Prerequisite: GAME 230 3D Modeling and Texturing for Games

GAME 370 DIGITAL MEDIA AND INTERACTION

Spring, 3 credit hours

This course explores how digital media is created and utilized within computer games, virtual reality, and simulations. Students develop a video game, including storyboards, design documents, game development, and a playable demo.

Prerequisite: GAME 350 Aesthetics and Immersion

GAME 390 ORIENTATION TO CAPSTONE

Fall, 3 credit hours

This course is an orientation to the capstone experience course in the Game Design and Development program, allowing students to develop skills in group communication and teamwork as they plan, a culminating research project.

Prerequisite: GAME 370 Digital Media and Interaction, senior level students in GAME Design, or permission of instructor.

GAME 450 MOBILE GAME DEVELOPMENT

Fall, 3 credit hours

This course is an introduction to mobile application frameworks, including user interface, sensors, event-handling, data-management and network communication.

Prerequisite: GAME 370 Digital Media and Interaction

GAME 470 EMERGING GAMING

Spring, 3 credit hours

This course explores features of the future of gaming, such as immersive gaming, virtual reality, computer graphics, real-time visualization, secondary screens for gaming, smart- glass, cross-play, open-source gaming, game development, augmented reality, as well as mobile gaming and cloud gaming. Through learning the course, the students will have a big picture of the features of the future gaming and the trend of gaming industry development.

Prerequisite/Corequisites: Junior/Senior level in GAME Design Program

GAME 490 GAME CAPSTONE II

Spring, 3 credit hours

This course is a capstone experience course in the Game Design program, allowing students to develop skills in group communication and teamwork as they plan, design, develop, produce and defend a culminating research project.

Prerequisite/Corequisites: GAME 390 Orientation to Capstone